Announcements In-Game Discussion Non-Game Discussion Text Caps & Stories Flame! Questions Igmoo's Ethereal Tradepost Tips and Strategies
SearchMark All Forums ReadView Your PostsTopic Subscriptions
SearchMark All Forums ReadView Your PostsTopic Subscriptions
Online Help
....·····.....·····/ \·····.....·····.... · . . · · . | Help on: Seraph | . · · . . · ····.....·····.....\ /.....·····.....···· Adjustments: +2 Piety, +1 Intelligence, -2 Strength, -1 Dexterity Compatible Classes: Assassin, Bard, Berserker, Cleric, Druid, Fighter, Lich, Mage, Monk, Paladin, Ranger, Rogue, Thief, Pureblood, Werewolf, Fighter/Mage Seraphs are hybrid crosses between angels and humans of Derlith. Heavenly creatures have been known to walk the earth in Derlith in recent years due to the rise of evil in the land. Seraphs are usually quiet and keep to themselves. They only learn of their divine half later after growing up. Seraphs often make it their mission in life to point out any Cambion they may see to all around them. Cambions often hide in society wreaking havoc. Due to their divine connection, Seraphs are very very pious by nature. Thus, Seraphs make excellent clerics. See in dark (infravision): No Size class: Medium Racial quirks/benefits: -Hit bonus with weapon type: divine-weapon -Always 25% immune to hold/fear/scare spells -Bonus (+10%) to damage when using holyword (help holyword)