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  ·  .  .  ·  ·  . |  Help on:  hold-elemental spell   | .  ·  ·  .  .  ·
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MP cost: 35 
School:  Enchantment
Domain:  Trickery

The hold-elemental spell enacts powerful enchantment magic against its target, 
causing them to become immobile and remain in place, unable to attack or commit 
many other actions. The target will constantly attempt to break out of the spell
until they either succeed or the hold duration runs its course. In addition, if 
enough damage is done to a held target, the enchantment will break and they will 
be released immediately. Note that many various creature types, races, and classes, 
have higher natural resistance to this type of enchantment/trickery magic. In
addition, being under certain effects, such as "free-action", "resist-magic", 
"reflect-magic", or "berserk" can make one immune or extremely resistant.

Restrictions:
-Only druids, mages, and liches may cast this spell. 
-The hold-elemental spell will work only on creatures of type: Elemental.
 It will not work on undead creatures.

Syntax:
cast hold-elemental <target>

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