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  ·  .  .  ·  ·  . |         Help on:  spells          | .  ·  ·  .  .  ·
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Offensive Realm Spells
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EARTH REALM         AIR REALM         FIRE REALM         WATER REALM
rumble              zephyr            burn               blister
crush               dustgust          fireball           waterbolt
shatterstone        whirlwind         burstflame         steamblast
engulf              cyclone           immolate           bloodboil
earth-tremor(N)     tempest(N)        flamefill          atrophy
earthquake*(N)      hurricane*        inferno*(N)        tsunami*

ELECTRICITY REALM   COLD REALM
zap                 chill
lightning-bolt      frostbite
shockbolt           sleet               *: Area effect spell
electrocution       cold-cone(N)        H: Spell is a healing spell
thunderbolt         iceblade            N: Spell is not in game yet,
chain-lightning     blizzard*(N)           but can still be used through
                                           wands and potions.
General Spells
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anchor                dispel-good(N)    invisibility         resurrect
armor                 dispel-magic(N)   knock                room-vigor*(H)
bind                  drain-shield(N)   know-aura            scare
bless                 earth-shield      levitate             silence
blind(N)              enchant           magic-missile        slow(N)
blink                 enfeeblement(N)   mend-wounds(H)       slow-poison
bloodfusion           entangle          pass-without-trace   static-field
breathe-water         ethereal-travel   portal               stone-to-flesh
camouflage            farsight          prayer(N)            stoneskin
clairvoyance          fear(N)           protection           strength(N)
comprehend-languages  feeblemind(N)     reflect-magic(N)     stun
courage(N)            fly               rejuvenate           summon
cure-blindness        fortitude(N)      remove-curse(N)      teleport
cure-disease          fortune           remove-fear(N)       track
cure-poison           free-action(N)    remove-silence       transport
curse(N)              harm              resist-air           true-sight
damnation(N)          haste(N)          resist-cold          undead-ward(N)
darkness              heal(H)           resist-earth         vigor(H)
detect-invisibility   heat-protection   resist-fire          warmth
detect-magic          hold-person       resist-lightning(N)  weakness(N)
disintegrate(N)       infravision       resist-magic         wind-protection
dispel-evil           insight(N)        resist-water         word-of-recall(N)

Necromantic Spells
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sap-life         siphon-life
lifetap          spirit-strike (N)
lifedraw         soul-steal 
draw-spirit (N)  touch-of-kesh (N)

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