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....·····.....·····/ \·····.....·····.... · . . · · . | Help on: anchor spell | . · · . . · ····.....·····.....\ /.....·····.....···· MP cost: 50 / 30 / 10 School: Translocation Domain: Not Castable The anchor spell allows you to form a dimensional-anchor in the room you are currently in. Such an anchor allows you to focus the teleport spell, designating a specific location to teleport to. This version of the spell costs 50mp to cast. A caster may only have 5 dimensional-anchors at any given time. Destroying an anchor costs 10mp instead of 50mp. Alternatively, if the caster designates a player or themselves, the dimensional-anchor effect will be placed on them, hindering magical movement. The spell will prevent magical means of transportation from working properly: spells from the school of translocation will autmatically have a 90% chance of failing in addition to any saving throws allowed. This version of the spell costs 30mp to cast. CAUTION: hazy potions will not work if you are dimensionally anchored. Note: players under the effect of a dimensional anchor spell cannot track, but they can still be tracked by other players. Anyone can choose to dispel a dimensional-anchor on themselves at any given time using the dispel command. See HELP DISPEL. Only mages and liches of at least 16th level may cast this spell. Syntax: cast anchor cast anchor <name|target> [create|destroy] See also: HELP TELEPORT HELP PORTAL